**Marcos Fajardo**
Hi! I was the founder and software architect at [Solid Angle](https://web.archive.org/web/20180309005909/http://www.solidangle.com/about/) (now part of [Autodesk](https://www.autodesk.com)) where I led the development of the [Arnold Global Illumination Renderer](https://www.arnoldrenderer.com) and, along with my awesome team, published a few papers on ray tracing and sampling. $$L_o = L_e + \int_{\Omega} L_i \cdot f_r \cdot cos\theta \cdot d\omega_i$$ Publications =================================================== (###) 2023 * ![ ](images/stratified-wi-icon.png width="96px") Fast Procedural Noise By Monte Carlo Sampling. (EGSR 2023 - Industry Track) *Marcos Fajardo, Matt Pharr* - [Preprint](fast-procedural-noise-by-MC-sampling.pdf) - [Supplemental](https://diglib.eg.org/bitstream/handle/10.2312/sr20231141/supplemental-egsr-final.zip) - [Slides](fast-procedural-noise-by-MC-sampling-slides.pdf) * ![ ](images/stochtex-icon.png width="96px") Stochastic Texture Filtering. *Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr* - [Article](https://arxiv.org/abs/2305.05810) (###) 2018 * ![ ](images/arnoldtog-icon.png width="96px") Arnold: A brute-force production path tracer. (ACM Transactions on Graphics (TOG) 37 (3), 1-12) *Iliyan Georgiev, Thiago Ize, Michael Farnsworth, Ramon Montoya-Vozmediano, Alan King, Brecht Van Lommel, Angel Jimenez, Oscar Anson, Shinji Ogaki, Eric Johnston, Adrien Herubel, Declan Russell, Frederic Servant, Marcos Fajardo* - [Article](https://www.arnoldrenderer.com/research/Arnold_TOG2018.pdf) * ![ ](images/designprod-icon.png width="96px") Design and implementation of modern production renderers. (ACM SIGGRAPH 2018 Panels, 1-2) *Matt Pharr, Brent Burley, Per Christensen, Marcos Fajardo, Luca Fascione, Christopher Kulla* - [Overview](https://history.siggraph.org/wp-content/uploads/2022/03/2018-04_Pharr_Design-and-Implementation.pdf) (###) 2017 * ![ ](images/pathtracingprod-icon.png width="96px") Path tracing in production - part 1: production renderers. (ACM SIGGRAPH 2017 Courses, 13) *Luca Fascione, Johannes Hanika, Marcos Fajardo, Per Christensen, Brent Burley, Brian Green* - [Official Publisher's Link](https://dl.acm.org/doi/10.1145/3084873.3084904) - [Course Website](https://jo.dreggn.org/path-tracing-in-production/2017/index.html) * ![ ](images/sphellipses-icon.png width="96px") Area-Preserving Parameterizations for Spherical Ellipses. (EGSR 2017) *Ibón Guillén, Carlos Ureña, Alan King, Marcos Fajardo, Iliyan Georgiev, Jorge López-Moreno, Adrian Jarabo* - [Article](https://www.arnoldrenderer.com/research/egsr2017_spherical_ellipse.pdf) (###) 2016 * ![ ](images/bluenoise-icon.jpg width="96px") Blue-noise dithered sampling. (ACM SIGGRAPH 2016 Talks, 1-1) *Iliyan Georgiev, Marcos Fajardo* - [Website](http://iliyan.com/publications/DitheredSampling) - [Abstract](https://www.arnoldrenderer.com/research/dither_abstract.pdf) (###) 2015 * ![ ](images/pathrevolution-icon.png width="96px") The path tracing revolution in the movie industry. *Alexander Keller, Luca Fascione, Marcos Fajardo, Iliyan Georgiev, Per Christensen, Johannes Hanika, Christian Eisenacher, Gregory Nichols* - [Overview](https://jo.dreggn.org/home/2015_sigcourse.pdf) (###) 2013 * ![ ](images/bssrdf-icon.png width="96px") BSSRDF Importance Sampling. (ACM SIGGRAPH 2013 Talks) *Alan King, Chris Kulla, Alex Conty, Marcos Fajardo* - [Slides](https://arnoldrenderer.com/research/s2013_bssrdf_slides.pdf)
* ![ ](images/spherical-rectangles-icon.png width="96px") An area-preserving parametrization for spherical rectangles. (EGSR 2013) *Carlos Ureña, Marcos Fajardo, Alan King* - [Article](https://www.arnoldrenderer.com/research/egsr2013_spherical_rectangle.pdf) (###) 2012 * ![ ](images/importance-participating-media-icon.jpg width="96px") Importance sampling techniques for path tracing in participating media. (EGSR 2012) *Chris Kulla, Marcos Fajardo* - [Article](https://arnoldrenderer.com/research/egsr2012_volume.pdf) (###) 2011 * ![ ](images/importance-area-lights-pmedia-icon.jpg width="96px") Importance sampling of area lights in participating media. (ACM SIGGRAPH 2011 Talks) *Chris Kulla, Marcos Fajardo* - [Slides](https://arnoldrenderer.com/research/s2011_equiangular_slides.pdf) (###) 2001 * ![ ](images/pepe-icon.png width="96px") Rendering "Pepe" With Global Illumination (ACM SIGGRAPH 2001 Talks) *Marcos Fajardo* - [Conference Link](https://www.siggraph.org/s2001/conference/skapps/05.html) Patents =================================================== * System and method for importance sampling of area lights in participating media ([US9262860](https://patents.google.com/patent/US9262860), February 17, 2012) *Christopher Kulla, Marcos Fajardo* Press =================================================== * [Marcos and Arnold](https://www.realtimerendering.com/resources/RTNews/html/rtnv23n1.html#art3). *By Eric Haines. Ray Tracing News, 2010* * [In-depth with Arnold creator Marcos Fajardo](https://www.youtube.com/watch?v=h2uCycKfdAc). *By Mike Seymour. fxguidetv, 2014* * [Autodesk Buys Arnold](https://www.fxguide.com/fxfeatured/autodesk-buys-arnold-2/). *By Mike Seymour. fxguide, 2016* Films =================================================== * ![ ](images/lanoria-icon.jpg width="96")La Noria (Associate Producer). *By Carlos Baena. NightWheel Pictures.* - [Website](https://www.lanoriafilm.com) - [Vimeo](https://vimeo.com/302964043)
* ![ ](images/dismissal-icon.jpg width="96")Despido Procedente (Producer). *By Lucas Figueroa. Netflix.* - [Trailer](https://www.youtube.com/watch?v=8N2tdkA9MqU)

* ![ ](images/transmutations-icon.jpg width="96")Transmutations (Producer). *By Jesse Andrewartha.* - [Website](https://www.transmutationsproject.com) Short Bio =================================================== Marcos is the founder of Solid Angle (now part of Autodesk, Inc) where he led the development of the Arnold path tracing renderer which he has worked on for 23 years. Prior to that, he was a visiting Software Architect at Sony Pictures Imageworks, a visiting researcher at USC's Institute for Creative Technologies under the supervision of Dr. Paul Debevec, and also consulted at various CG studios around the world. He has co-produced audiovisual projects such as the short film "La Noria". In 2017 Marcos and his team received an AMPAS Scientific and Engineering Academy Award for their work on Arnold, and in 2021 he received an Emmy Award. He is a frequent speaker at SIGGRAPH, FMX and EGSR. His favorite sushi is Hokkaido uni. **En Español:** Marcos Fajardo, ex-alumno de la Universidad de Málaga, es el fundador de Solid Angle SL (ahora parte de Autodesk, Inc.) donde dirigió el desarrollo de Arnold, un software de trazado de rayos para la renderización de imagenes 3D en cine y TV. Arnold se ha usado en proyectos como *Gravity*, *Blade Runner 2049*, *Juego de Tronos*, *Pocoyó*, y en multitud de películas del universo cinematográfico de Marvel como *The Avengers*, *Iron Man 3*, o *Doctor Strange*. Anteriormente, fue arquitecto de software en Sony Pictures Imageworks, investigador asociado en el Institute for Creative Technologies de la Universidad del Sur de California junto al Dr. Paul Debevec, y consultor en varios estudios de producción 3D. En 2017, Marcos y su equipo recibieron el Oscar de la Academia de Hollywood en la categoría Científica y de Ingeniería por su trabajo en Arnold, y en 2021 recibió el premio Emmy de ingenieria de la Academia de Televisión. Mas recientemente, Marcos ha coproducido proyectos audiovisuales como el cortometraje de animación *La Noria*. Photos =================================================== ![ ](images/marcos-bw.jpg height="150px") ![[Sci-tech Academy Awards 2017](https://variety.com/2017/film/awards/2017-academy-awards-scientific-and-technical-awards-leslie-mann-john-cho-1201985481/)](images/marcos-oscar-speech.jpeg height="150px") ![[Engineering Emmy Awards 2021](https://deadline.com/2021/10/engineering-emmy-awards-2021-winners-1234851334/)](images/marcos-emmy.jpeg height="150px") ![[CVMP Awards 2023](https://www.cvmp-conference.org/2023/awards/)](images/marcos-cvmp.jpeg height="150px") Old Projects =================================================== * ![ ](images/raidovercoin-icon.jpeg width="96")[Raid Over Coín](https://replit.com/@MarcosFajardo/Raid-Over-Coin?v=1): MSX-Basic videogame I coded back in 1987 running on an emulator via Replit (thanks to [LuisAFK](https://replit.com/@LuisAFK)).
* ![ ](images/povafx10-icon.jpg width="96")[POVAFX](https://web.archive.org/web/20011109205701/http://www.geocities.com/TimesSquare/2143/povafx10.html): POV-Ray with (simple) Atmospheric Effects, 1996. While POV-Ray 3.0 adds many similar effects, its point lights are fast and alias free (because of analytical as opposed to numerical sampling).
* ![ ](images/skylight-icon.jpg width="96")[Monte Carlo ray tracing experiments](http://www.3dluvr.com/marcosss/indexb.html): Some of my first path tracing results which I shared in 1999. This code then evolved into [RenderAPI](http://www.3dluvr.com/marcosss/canada.html) which later became [Arnold](http://www.3dluvr.com/marcosss/index.html). Other Links =================================================== [GitHub](https://github.com/sushideathrobots/) [LinkedIn](https://www.linkedin.com/in/marcosfajardo/) [Google Scholar](https://scholar.google.com/citations?hl=en&user=oot87fAAAAAJ) [IMDb](https://www.imdb.com/name/nm2584494/) [ORCID](https://orcid.org/0009-0001-7707-2761)